They support your forces by picking off enemies at a distance, before they can do damage. As its name suggests, the assault class excels at attacking enemy strong points.Ĭommon examples: Knight, Thug, Ravager, Hermit, Minotaur They usually have fairly slow turrets and projectiles, making them better against slow, large, or static enemies than fast moving raiders or gunships. A useful mainline unit, the assault class is favored for its staying power and ease of use. Flanking skirmisher/artillery/support unitsĬommon examples: Glaive, Bandit, Scorcher, Pyro, Blitz, Dagger, DuckĪssault units rely on their high armor to tank damage.Pro tip: The Unit AI can automatically micro your raiders to jink enemy shots if you give them an Attack Move order. They also come in handy for scouting, although a dedicated scout is better for the task. The primary uses for raiders are harassment attacks to interfere with an enemy's economy, brute-forcing a particularly weak point in the enemy's lines, and taking out inaccurate units such as artillery which cannot hit them. Raiders generally have a high DPS for their cost, but they also have poor armor and range. They personify blitzkrieg tactics-sheer firepower and the speed needed to get it into the enemy's heartland. For further details, consult the Icon Guide. Icons under titles indicate the role mapicon of that class.
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